The problem
Why creatives struggle to break into Unreal Engine for Live Events
Whether you’re a 3D artist, lighting artist, or DJ, you’ve probably felt the heat of competition lately or the gap between your skills? But did you know the fast-moving live events world is also open for you to conquer?
You know Unreal Engine or lighting basics, but don’t know how to adapt them to DMX stage setups, projection mapping, or VJ workflows.
You see opportunities at festivals, concerts, and clubs, but don’t know where to start without wasting months learning alone.
You want to add Unreal Engine live event lighting to your portfolio or DJ set, but there’s no clear roadmap from installation to performance.
You don't know how to VJ for big brands, companies or celebrities such as Shaquille O'Neal


Learn from a VJ & Live Events Pro with 12+ Years Experience
Dino has spent more than a decade creating visuals and running shows for some of the most amazing places, brands, and artists such as Shaquille O'Neil. He knows what it takes to bring creativity into a live event lighting pipeline.
Now, he’s bringing that expertise to you, showing 3D artists, lighting artists, and DJs how to use Unreal Engine + Resolume to light and perform live shows.

INSTRUCTOR SAMPLE WORK

DINO's Stage Lighting
GOLDEN ELECTRIC

DINO's Stage Lighting
TRANSFORMATIONAL IMAGERY

DINO's Stage Lighting
INFINITE HORIZONS

DINO's Stage Lighting
ETERNAL BEAMS
Your path into Unreal Engine for Live Events is simpler than you think
Most creatives imagine they’ll need months of trial and error before they can perform a live show. The truth? With the right roadmap, you can go from first install to first demo performance in 30 days, without expensive equipment's or insider contacts.
That’s why this course gives you a clear, 3-step plan.
Step 1 — Learn the Tools (Week 1–2)
Install Resolume Arena and Alley (DXV codec)
Understand the interface, layers, and compositions
Sync visuals with timeline & BPM
Get hands-on with effects, color composition, and group control
Step 2 — Build Your Show File (Week 2–3
Create a complete composition for live performance
Add MIDI mapping, TouchOSC, or Xbox controller integration
Apply projection mapping to a TV/monitor so you can practice at home
Build a reliable, performance-ready project you can trust on stage
Combine everything into a short live show performance
Troubleshoot and refine your workflow
Capture your demo as a portfolio piece
Prepare for your first real-world gig (club, festival, fashion, or corporate)
What you'll learn:
How to build and control visuals in Resolume Arena
Convert assets for optimal playback using DXV
Setup for both timeline and BPM-synced performances
Map MIDI, TouchOSC, and Xbox for interactive control
Project visuals on TVs or small spaces at home
Perform your first live VJ set from start to finish
If you skip this course you'll miss out on:
Unlocking new career options beyond traditional 3D work
Developing creative tools that bring your visuals to physical spaces
Confidence to perform at festivals, clubs, and events
Map MIDI, TouchOSC, and Xbox for interactive control
Project visuals on TVs or small spaces at home
Perform your first live VJ set from start to finish
Why now?
The live visuals and immersive events industry is growing fast, and 3D artists who understand stage tools like Resolume and DMX lighting are in high demand. This course gives you the practical steps to break into that space.
It’s beginner-friendly, fully online, and packed with shortcuts from a pro who’s performed at top European festivals.
With this roadmap, you won’t just “learn another software.” You’ll finish with a complete show file, a demo performance, and the skills to say yes to real opportunities as a 3D artist, lighting artist, or DJ.
What you’ll get inside Unreal for Live Events
This isn’t another random tutorial playlist. It’s a structured 30-day roadmap designed for creatives who want to break into live events. By the end, you’ll have a complete show file, a demo performance, and the skills to step into real gigs.
15 modules, step-by-step (install → perform live)
Clear breakdown of Resolume Arena, Alley (DXV), layers, BPM sync, FX, color, and group control
Hands-on training in projection mapping
MIDI/TouchOSC/Xbox mapping workflows for real performance setups
This is a founders launch price. The standard price for this course will be €249, but for the first students, it’s available at just €49.
That’s an 80% discount, limited to the launch window.

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