Cinematic Lighting in Unreal Engine
A practical, production-style workflow to light real-time cinematics with shot continuity and render-ready polish.
Plan lighting from reference so you stop guessing
Light Night + Day passes and keep the sequence consistent
Polish key shots fast using a repeatable shot workflow
Founding Price: $60 (limited early access)

This is for you if...

Your shots don’t feel cinematic
One shot looks good, then the next shot breaks the mood
You keep tweaking exposure/color and can’t lock consistency
You want a clear workflow, not random tips
You want to master cinematic lighting in real time for unreal engine
You can place lights in Unreal
etc
What you'll learn

Break down film/game references into a clear lighting plan
Organize shots so lighting decisions scale across a whole sequence
Build a master lighting pass, then refine key shots and child shots
Shape characters with cinematic setups and controlled highlights
Use contact sheets to spot mismatches and fix them faster
Render clean outputs using Movie Render Queue
Curriculum highlights

Cinematic foundations
Contrast, color contrast, composition, depth, and shadow control.
Preproduction workflow
Reference breakdown, lighting diagrams, shot planning, contact sheets, Sequencer structure.
Night workflow: master to child to polish
Build the base mood, add practical's, refine and match shots.
Technical toolkit
CineCamera + anamorphic look, lighting blueprints/channels, Niagara basics, MRQ rendering.
Day workflow: plan to shape to polish
Exposure planning, sun direction, atmosphere, emissive control, shot consistency.
Instructor

Xavier Perez — Senior Lighting Artist (Unreal Engine)
6 years across short films, archviz, virtual production, and games. Architectural + photography background, strong cinematic lighting and color theory, with a focus on production workflows and shot consistency.
Cinematic Lighting
Environment Lighting
PBR / HDR Pipelines



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